Best to Set In and Out points, cutting out the camera bump, and then export as a QuickTime self-contained. Remembering that SmoothCam analyzes the entire clip, then that big camera movement will be taken into account in the analysis of the clip and will effect the way that the entire clip is processed. However, at either the start or end there is a big camera movement (maybe the camera was bumped before the action started or after it ended). Lets say that you have a clip and that you intend to use almost all of the clip, enough of it that going through the QuickTime export process might not be warranted. There is one last point to be made about preparing a clip for SmoothCam analysis. The Trimmed clip has been Imported into the Browser, notice that the entire duration for the clip is now 6 seconds and 8 frames. Navigate to the Trimmed file, select it and click on the Choose button. If you have exported the clip from the FCP timeline, then, after importing the QuickTime self-contained file back into the Browser, you would use 'Replace' to switch out the original clip in the timeline with the newly trimmed clip. Once the clip has been trimmed and Saved to our Capture Scratch folder we need to Import it back into FCP. Note that I have left the 'Recompress All Frames' option unchecked.
#Final cut pro 7 slideshow movie#
Below that I have selected 'Current Settings', include 'Audio and Video', Markers 'None', 'Make Movie Self-Contained'. I have added the word 'Trimmed' to the 'Save As' file name and navigated to my Capture Scratch folder on my media drive as the location to save my new trimmed clip. Then, with In and Out points, export from FCP as a QuickTime movie (not with Conversion). It might be a good idea to include handles. To trim the clip for SmoothCam, we are going to set In and Out points around the video that we intend to use, in either the Viewer or Timeline. In order to avoid long analysis times and very large files, we need to trim the clip before analysis. Analyzing all of that extra video is going to take a long time and also create a large analyzed file. If you have a clip that is six minutes long but you only need 6 seconds from the clip, and even if you sent In and Outs around that 6 seconds in either the Viewer or Timeline, SmoothCam will still analyses the entire clip. When SmoothCam analyzes a clip, it analyses the entire clip. This is probably the most important thing to know about the SmoothCam filter. If you move the clip or change the In and Out points of the clip, the analyzed file will still work. Second, the analysis files tend to be large in size, but this process only needs to be performed once. First, it does take time for the filter to go through each and every frame and note the positions and movement of the pixels, however, this analysis goes on as a background process, which means that you can return to FCP and continue working while the analysis process continues. There are several things that we need to know about the analysis file that SmoothCam creates. Once the clip has been analyzed, FCP will use the information during RT playback or render, to compensate for and correct the unwanted camera motion. If you are working on a network where you don't have permission to write back to the folder that contains the source video, then FCP will place the 'analyzed' file in either User > Library/Caches// or Library/Caches//. SmoothCam creates a file containing the tracking information about the camera movement and, by default, places the 'analyzed' file into the folder that contains the source video of the clip. The first step of the SmoothCam process is to analyze the direction of the camera movement by tracking the movement of the pixels in each video frame. SmoothCam uses a two step process to corrected for camera movement. When Apple released FCP 6, they introduced 'SmoothCam' a new filter, whose technology comes from the Shake application. In the past we could either not use the clip or trim it as short as possible and hope that no one would notice. A clip, that we want to use in an edit, was shot hand-held, and of course, there is unwanted camera movement.